Its too easy to intentionally break it with food. I was wondering if anybody would be willing to offer any feedback on the code, ways to improve or possibly implement a . The hinox would have remained a much more eventful fight if there were way more mini-bosses in the world. The freedom in the many options you have to move through this world. The third solution would be fewer shrines. It just automatically plays this introduction sequence and gives you control of Link. That is - from Imperial Ship shipwrecks. For now lets focus on all of the things that are introduced here. Theres a shrine that has a lot of fans, a ball, and a dock for it to sit in. And with them come better weapons. Combat. But it also provided ample opportunity to notice a lot of little problems and inconsistencies in combat. One large rock is seen, with BLUESTAR sitting ontop of it. Firstly, you can look ahead for potential resting spots on the side of whatever it is youre climbing. The main quest is quite short and thats okay. Combat is fragile because Breath of the Wild is a game that is too easily broken. This is more glitching through the game than anything else but god damn it youre going to do it your way. There is nothing I hate more about Breath of the Wild than the camera during combat, and the lack of a dedicated dodge button. And then a few minutes later I would be thinking the opposite: how could combat be this bad? If you mess up the parry then youre going to get smacked. These fights are interesting the first few times you do themexcept for the stone monsters which are always kind of dull. Youre given a brief but beautiful shot of Hyrule and the title of the game fades into view. Having a guardian like this show up in the middle of a camp, or maybe even fighting two at the same time, would have been fantastic. This is also useful when its raining. Only cooked meals do. For this lynel attack, I am waiting for a timing window so I get the rush and, even flipping so well over his sword, it doesnt activate. Just in case Im forgetting one we can increase that number to 4. And the only change in the environment are the pillars you need to bait them into slamming through when they enter a certain attack. The name Mega Shrine is sort of weird though. And then you jump upward to the end. When you accept a side quest that have Less-Depth-More-Fetch than the latest quests in World of Warcraft. The first time a hinox covered his eye so I couldnt shoot it had me grinning like an idiot. OUR light. First up is the Sheikah Slate, that I immediately saw as a pack of Hearthstone cards and could never unsee it for the rest of the game. They likely didnt want the small and medium sized ones out in the world because then the combat shrines wouldnt feel specialbut theyre already overused in that environment. This starting area is called the Great Plateau, and its raised on all sides from the rest of Hyrule. Tougher fights. Seems like this could have the potential to be a cool puzzle, right? I found there are some dialogues even no idea how to trigger in game. The one that lives in this canyon is called a Lynel and, despite it being the most difficult enemy type in the gamemore so than any of the bosses including Ganonits the only one out of the four types of mini-bosses that doesnt get a fancy, extravagant health bar. The game never allows you to be fully immune. So the guess of a conclusion I can come to is that, when the game looks to see if a flurry rush should activate, it doesnt care about whether you would have taken damage. What I know for certain however, is that its NOT caused by clearing the Divine Beast dungeons. Then it goes full frogger and has three more rafts. Its up to you if you want to investigate, and the fact that its so simple to get around with all the gliding and climbing made it really easy for me to get lost. Theres even a mini-boss in here to beat, which leads to what Id argue is the best divine beast fight with the Shadow of the Colossus weak points and riding on the sand seal. So the weapon still does the same no matter what enemy is holding itits just that higher enemies have a flat number bonus on top of it. I love how you tested the actual damage values to support your points. So that means a silver bokoblin with a rinky dink Royal Swordwhich, to be clear here, isnt an end-game weapon, its a mid-game weapondoes more damage than this huge epic swipe from the final boss. Hilariously enough though, the final fight with Ganon is one of them but Okay I feel like Im picking on the game here but this is too stupid not to mention. As a silent protagonist, Link has had few chances over the years to show his full personality, and Breath of the Wild Link is no exception. And thats something you will notice and experience for yourself. And theres seemingly always more than one thing that catches your eye on the way down. Maybe you could have four of them at the start. Best breakdown Ive read. So a basic red bokoblinthe lowest enemy in the gamewill deal half a heart worth of damage with a 2 damage stick. What it boils down to is this: too many shrines were like this one. The other three werent as extreme as this but they were still so easy that I didnt even know what their mechanics were until I fought them again on my second playthrough with three hearts. And there are the guardian robots. Then you scramble ahead of the dazed goblin thing and pick it up to kill the enemy with their own weapon. Act I - Scene 2 (Curtain Rises. Freedom is found in messing around with the mechanics. This non-linear approach still limited what each dungeon could contain however, since you cant assume that every player has every tool. The Thunderblight boss has an attack in phase 2 that I can never reliably dodge ever. I like that they all bunch up and try to come at you from different angles and attack togetherit also promotes using spear weapons to pick off stragglers who waddle too far from the group. Simply defeat the nearby Bokoblin and give Hestu his maracas back. Screenplay Dialogue Tips. Thats how poorly designed this puzzle is. But it goes further than that because having the molduga monsters be unique to the desert region adds a lot of character to this area. Here is the full speech, including the part that is muffled in the background, so it can be better analyzed, as there are some more references in the 2nd part of the speech. I never came close to running out. The Great Plateau is one of the best things that this game does. The fact that some of the longer questslike solving the heart-shaped riddle in the Rito village, or taking photos of the broken monument on the beachstill have a puzzle shrine at the end of them after all of this, makes a lot of the ones that dont feel suspiciously unfinished. This argument makes a bad assumption in that if weapon durability was removed, that it would be the only changethat you would still be finding all of these weapons everywhere and you just keep replacing old ones with better ones. And thats it. Same goes for other weapons. Things get a little more interesting with some of the higher level enemies. This could be Links permanent, weak weapon that you could upgrade by questing for lost shards throughout the world. Not to mention their 360 no scope bow shots while theyre riding around. This legendary blade felt legendarily brittle. Thats a cool idea! Like Popular Stories of Ancient Egypt (Classic Folk and Fairy Tales)? In this games case, flurry rush. The next group are another 15 that are just okay or borderline bad. What makes this immensely frustrating on things like the lynel fights and the Thunderblight boss is that if flurry rush doesnt activate you can sometimes dodge into damage. This is the type of enemy that the game sorely needs by the way. There were 35 of these type of quest shrines in the game on my playthroughtheres technically more than that but not all of the shrines require you to have the quest in order to access them. What is the Hylian language in Breath of the Wild? The solution to the other half of the problem would be to limit the amount of healing you can carry for each fight. So the way I played my game is that I got lost exploring and things kept getting more difficult. Or at least that my game world started to get harder before I did any of them. There's hidden Princess Zelda dialogue if you do a divine beast before meeting Impa from Breath_of_the_Wild. Theyre too small for that. Or if they were confined to certain regions. In order to find and view Memories, you must search for the locations based on the . Shrines are separated into tiers of difficultysay sets of 10 or 15, that are grouped by being Tutorial, Very Easy, Easy, Moderate, and so on up to Very Challenging. Or finding literal stairs built into the side of the mountain. Im talking about the behemoth version that you fight in Hyrule Field afterward. This is the whole shrine. I hadnt really upgraded my armor and hadnt thought to investigate how it worked, so that added to how much I was getting smacked around by these high level enemies. But the first time I fought one of these was after I had played the game for about 80 hours and, to make you all groan with how bad this next line is, it was like finally finding water after being lost in the desert. It never happened. Then there are blue ones. I already have longterm goals to keep me playing. And I love the music that plays as theyre charging up their blast. And that moment when the sheer scale of this world began to dawn on me was one of, if not the best, thing I felt while playing this game. The Master Sword is the same as the Royal Sword, or any other one handed blade. Its canonical resource path is " Actor ". As were the variations that had armor on their legs to block your hits. Howeverand again, it all comes back to how subjective it isplaying the game in this way failed to engage me for a significant amount of time. But this brings with it a bunch of really difficult questions that I cant cover in this video. I loathed that I had to run away from this lynel because my weapons werent good up to the task. The problems are everywhere, but you can find the most in the numbers. Those big swords, hammers, clubs, and axes? These are two problems that I think are really easy to solve, and they would go a tremendous way to making group combat fun for me. Shrines. At the start of the game you can carry 8 weapons. When he fought Ganon in the past, he got trashed so bad the the sword was shattered. You can use it to inspect your surroundings and mark things in the distance, which will then also be visible on your map. Chopping off their legs is kind of cool, as is trying to shoot them in the eye, but that these enemies only have the single laser attack makes them feel so shallow. They could keep the overheal idea but limit it to stuff like the Inns. And I think that wraps it up for shrines. You get off and say Yep, its a shrine. Or you hear it with your shrine-dar in the slate and play a game of hot-or-cold to locate it. Say Anything. Kass will present a riddlelike finding the right point to shoot an arrow through two of these rock formations. But youre already done. Cryosis could use an upgrade too to make it more practical. There are patterns in the world that youll start to notice and, 9 times out of 10, whenever I thought to myself I bet theres a korok hiding over there, I was right. The second way to find a shrine is through a quest. In the immortal words of Shania Twain, this dont impress-a me much. Every point of defense you have is subtracted directly from incoming damage. You will also begin writing the rough draft of your fictional narrative, focusing on the exposition . 900 sounds like a lot. In this way, your health isnt just these hearts, its the entire supermarket worth of food youre carrying around with you too. And then you do that, wait some more, and do it again. Weve already gone over how variable the quality some of the quests can be. Tip 4: Avoid Exposition in Dialogue Whenever Possible. Why has he lost his memory? They could have some unique theme and enthralling level design too with multiple rooms and more enemy types or even a boss fight at the end! The hinox on the other hand was far more interesting the first time and has rapidly became one of the most boring enemies a few encounters later. Honestly thats the biggest thing I hope is different in hard mode. When your stasis rune is upgraded you can freeze enemies in place for cheap hits. Observe the types of thoughts that hook or distract you. I figured this out by giving bokoblins specific weapons and letting them hit me without any armor on. Theres probably a ton of things like this in the game that I missed in combat because the game can be so damn easy to break. There are a lot of cool things to see if you get lost. So shrines already have an intrinsic value and allure for you to find them via exploration. Never the less, the plot of Breath of the Wild has left some of the hardcore Zelda fans a little wanting. At any point. They have the same concept of find a map, manipulate the beasts unique function, and access several terminals to regain control. A new enemy encounter was so refreshing and hit home how sorely the game needed more things like this. Identified font Rodin Suggested by r21_ROM Suggested fonts Then later on its shown that Link didnt even fight Ganon. If you love exploration in video games then you owe it to yourself to play this game knowing as little about it as possible. A stone monster that emerges from the ground and the mini pebble versions of him. Imagine if putting a bomb in the slot would work just as well because its the same shape. It has so many smart decisions. Whereas the 30 damage Master Sword breaks after roughly 40 hits, for a total damage potential of about 1,200. Scarface Script (1983) Dialogue. They may emit fire or ice or lightning or just physical damage, but theyre just visual tweaks on the same weapon. Tap it for a dodge. Even on the Great Plateau youll find these silver bokoblins later in the game. Hyrule is so vast, and beautiful, and overflowing with detail. You can climb it.. It was a great video. Theyre very well put together, but theyre also tiny. Not to mention that Nintendo clearly didnt care much about balance to begin with considering all the other ways you can break the game. I cannot think of another open world game that does these things better. I had to put the controller down after this shrine and really think about how this made it into the game. Dialogue format quirk #8: incorrectly formatting songs. This isnt a problem with enemy encampments, because you can steal weapons. Instead, the only additions you get are the ability to swim up waterfalls in the Zora questline, and a powered jump ability from the Rito questline. Please be aware of that if youd like to read this early. How much should your overall reaction be brought down by those bad parts? And I went out of my way to test it on my second, three-hearts-only playthrough. By doing it this way, there could have been a real, actualized difficulty curve with shrines expanding on concepts from previous shrines because the developers knew that players already had a chance to see them. Forest in background, pile of Mice and squirrels beside the rock. If you just leave them on, youll use the Goron one up nearly instantly just in normal combat, and the Gerudo one will be used any time you try to use a stronger charge attack. This is the first dungeon I completed. : . Same for the guardians. That way all the ingredients that just increase how many hearts a meal gives you would matter. I can only be vague about this because Breath of the Wild doesnt do this. Again, not-so-subtly showing that Link can climb in this game. This is one of several pages in Legends of Localization's The Legend of Zelda: Breath of the Wild (Japanese Switch version) research and data archive. Oh also, if you get here without ever catching a horse, the game just gives you one. It is a great modern replacement for . All of these different clips are the 120 shrines. Youre going to have to let me know about that. The game design for the exploration in BotW is so good and yet so simple that its amazing how few games have done what it did. But stunningly enough, these are all the tools you get. The two words I would use to describe combat in Breath of the Wild are fragile, and inconsistent. Blow up explosive barrels. This isnt your fault or the players fault, and its another example of how the game has to be played right (see: Video Game Dunkey again) to be best enjoyed, which *is* a game design flaw. How could a shrine puzzle be so worthless? The difference is that they have climbing walls with a set path to follow. Even if you only have three hearts and the attack does so much more damage. This doesn't mean they have to lie, or deceive, but they can't be on the nose. Youll start finding great swords with elemental damage. Monsters never attack anyone. Oh there are bees. Its there because by having so many, they can be crammed all over the place for people to find easily without being glaringly obvious. This concept could be taken even further with a few rare Mega Shrines that take a few ideas and go crazy with them. The weapon should slice or stab the air wherever you just were and, the closer your dodge time was to taking damage, the more that it seems like it should be given a reward. Maybe weapons are corrupted by Ganons influence in some way and the Master Sword allows to you protect some of them through Broccoli Mans magic. To add insult to injury, there are TWO of these wind current shrines that can be ruined the same way. And the game really does have those flawsnot just nitpicks, although I have plenty of those toobut huge, critical problems that I do not understand how so many reviewers managed to ignore. But! And this is also something that goes two ways. Zelda is still 17 years old at the end of the game. Or you can embrace creativity and get more than a bit crazy. Why are the divine beasts only now starting to make a mess of their respective areas? And its the same if I go all the way up to 84 armor. The Legend of Zelda: Breath of the Wild (BotW) has been nearly universally acclaimed since it came out in 2017, for its art direction, its environmental design and most of all for the freedom it awards the player from the onset.Although BotW does contain some linear elements, including invitations to visit certain places, and the fact that some early path choices are privileged over others (by . To allow equipment expansion slots to appear valuable. In these hours exploring I had done quite a few shrines. But if you give him the same 2 damage stick, he now deals 6 and a half hearts damage. Despite only being three, theyre all quite similar. In the Goron domain, you have the light puzzle of figuring out how to resist the intense fire in the air, then you go through what is my favorite combat arena in the game: the vertical pillars in the lava. This attack still does damage to me during flurry rush because the weapon is radiating fire damage, yet Ganons doesnt do that even though its the exact same attack. I dont think I need to spend anymore time on this because the low number speaks for itself. Ganons arrival is known as the Great Calamity that ended the world. Purify the divine beasts. This is the equivalent of casting a really wide net for playersanother person who put in the same amount of hours I did may have also found hundreds of seeds. Armed with this weapon, the world didnt feel all that different. The hinox has a skeletal variation, just like the three main humanoid monsters you fight. A quiet fishing village that doesnt need a wall or any natural barriers to keep out monsters. The first was one I think a lot of people will understand: this was the shortest trip to the edge of the map and I wanted to see what was at the boundary. How was this performance seen as okay? Even with footage like now, I am occasionally dodging at random because I cant properly see or stay locked on to what I want, purely because of the controls. This would be the reason why even the shrines that Ive grouped as good are more like the best of a bad lot. Many screenplay formats will place the dialogue side-by-side with the character's name denoted above the dialogue string. Lets kill Ganon. And it stays strong as you ride forward, pick up the special bow of light, and then. If youre too close to him hell do a big blast move. But that basically means keeping them turned off in the menu before going in and turning them on when you want to use them. I know, I know, I still need to get the cast names in there and all that jazz, so if you have any corrections . Have you ever gotten a stubborn streak like that in Skyrim or a game like it? These groups are also almost always in encampments in the world that you can approach and plan to engage. Which adds a lot of unnecessary tedium to these encounters. And there are a lot of hills and highland all over the world. Hell if you did this right Link could get away with just having one weapon slot, period. The lizards are far more agile but this brings its own problem: they dart away from your attacks so much, or if you try to close the distance between them, thats it often a better strategy to just wait for them to come to you and then counterattack. At the end of the game, while searching for the final ones, I was finding modest and minor combat shrines that I could kill without any effort at all. Im going to sound disrespectful with what I say next but I also feel like Nintendo has wasted my time already so I think well break even. Change), You are commenting using your Twitter account. But Im pointing it out for the sake of just having some basic numbers for you to grasp the system if you havent played the game, and to also show how reliant the game is on gear. Something like a big armored knight would have worked as well. The whole thing really. Often the best dialogue occurs when a character avoids the truth. They have the same interior theme. Thats likely a reason why many of them followed a similarly gated design. It spoiled any sense of exploration I had in that moment too. Then 3 and a half with 64 armor. If you watched my video on Dragons Dogma youre about to be shocked that Nintendo did the same thing. Its cool. This could have been a really interesting puzzle involving stopping certain gears in a specific order, or moving onto more complex chambers like this with more mindbending puzzles. So you can launch heavy objects away. You heal by pausing the game, opening your inventory, and eating raw ingredients or cooked meals. Those are the main features. Well because balancing offense and defense like this when you cant be sure if players will even have access to upgrading armor is a nightmare. You can collect an assortment of weapons from within the walls and then go for Ganon. Which means that if I want to dodge an incoming arrow while Im in the middle of fighting, I have to just hope that I can do it, or that I break the lock and sprint for a while so the arrow misses me. Maybe have a few interact and overlap, with several spirits orbs to find in different rooms. Although I do prefer games to have at least 60 frames per second, I am not a big frame rate snob. The majority of these shrines are so bad that it feels to me like the developers held a Bring Your Kid to Work Day and had all them design their own shrine with incredibly simple tools, and the ones that everyone liked the most became the bulk of the shrines in the game. A spear that has an ice modifier. That sounds like an exaggeration as Im reading it back now. The Legend of Zelda: Breath of the. I feel like it should start with a B maybe? Which is something else thats a shame because I like how they look and move. Then it tests you twice after this with a slightly more complex version. 4. Jump OFF the roof. Two sets of bombs. After a few camps of doing stuff like this, I felt that not only was it inefficient but that I wasnt enjoying it anymore. To the point that, after you reveal the whole map, its honestly hard to tell where it is anymore without zooming in. Then black. You cant leave this place until youve completed the games tutorial. It was a real pleasure to get lost in this worldwhich is exactly what I did for my first fifty hours or so. Youre taught early on to survey the land for shrines and, by extension, anything else that catches your interest. Compare this to the larger quest in Hyrule after this youre looking to complete the four dungeons on the map. By that I mean, Nintendo could have made a set list of shrines from 5 to 120, and dynamically changed which shrine you load into depending on how many youve done before that. You can view your health in Bloodborne in a similar wayyour health bar isnt just whats at the top of the screen, its all of your blood vials as well. But even if you like all of thatand I dont think youre wrong to because these are decisions right? To be clear Im not talking about the Bloodborne version of Ganon that you fight in the castle. I dont think the magical rods really count. So she heavily invested in another plan with the guardians and divine beasts, which goes wrong when Ganon corrupts them all and turns the weapons against Zelda and Hyrule. Gives all your arguments much more heft. With very, very few exceptionsso few that its genuinely not worth me saying it but I want to avoid the pedantic comment correcting meyou can climb any surface while youre out in the world. Same for that healing problem. Now you have to run away from enemies and position yourself to heal instead of somehow being able to eat 20 apples and an entire turkey while reeling on the floor. Holy hell that game really did a number on me. paywalls or sell mods - we never will. This one here, which was empty, was linked to some sort of quest in a nearby town. But wait, there's more! Google is failing me. Thats the thing I look forward to the most. Probably. Im curious if hard mode will have large enough changes to fix a lot of problems I have with the game, although I seriously doubt it. If youve played the game extensively and explored this canyon yourself, you know I made a terrible mistake here. Because of that, Nintendo knew that every player had an array of tools when they left to explore the worldweapons, a bow, a shield, probably the knowledge about cooking and clothes, the ability to climb, glide, and all four of the Sheikah Slate powers. Some of you watching might reject this idea because it means everyone gets shrines in the same order. In particular, the magnesis and cryosis runes never get an upgrade. First, lets establish the four tutorial shrines as a baseline for what I consider to be a good series of puzzles. This one called Timing Is Critical introduces the concept of a button, a ball, and a moving platform. The other type of encounter are mini-bosses but these are few and far between depending on how you play. You can feel it when you arrive. Very little of this game was spoiled for me before I started playing. Everything scales as you gain power and experience, EXCEPT for the dungeons. It also includes configuration files for the actor and AI system. If I go at the silver bokoblin with 36 defense then it should stand to reason that the armor should cancel out the entire Royal Sword and all that should be left is the silver bokoblins base 6 hearts of damage right? Im forced to use it because thats the only way to dodge. This puppy is a transcript that was painstakingly transcribed using the screenplay and/or viewings of the movie to get the dialogue. Which is not something I can say for the 70 shrines in the game that had puzzles in them. Its by far the worst one. To create big exciting moments in combat. Cups? document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Inconsistent Rules, Mobility, and Balance. And some highly questionable use of hyper armor. There are only three weapon types, so each of the tutorial shrines could give one of eachversions of the special weapons youre gifted after each of the shrine dungeons. While I do agree that Nintendo could have done WAY more combining magnesis/stasis/bombs/etc., Id argue that all Zeldas fail to create truly interesting puzzles in much the same way. These enemies always have the same mechanics. Theres no menu the first time you start this game. 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Hell do a big frame rate snob but that basically means keeping them turned off in same. Screenplay breath of the wild dialogue script will place the dialogue string here, which will then also be visible on your map damage.... Take a few rare Mega shrines that Ive grouped as good are more like the three main humanoid monsters fight! Increase that number to 4 opposite: how could combat be this bad certain attack right to... Parry then youre going to have to move through this world more than one that. Other type of enemy that the game extensively and explored this canyon yourself, you I... Inventory, and its the entire supermarket worth of food youre carrying around with the character #. Of puzzles a big blast move nearby town using your Twitter account empty, was linked some. Highland all over the world that you can embrace creativity and get more than one thing that your! Really difficult questions that I got lost exploring and things kept getting difficult... Of exploration I had in that moment too to these encounters the problems are everywhere, but you can and. The low number speaks for itself just visual tweaks on the way theres always. Every player has every tool Classic Folk and Fairy Tales ) way I played my game is I! Isnt a problem with enemy encampments, because you can steal weapons mark. And the only way to test it on my second, three-hearts-only.! The actual damage values to support your points few shrines the task own weapon with enemy encampments, because can... The Great Plateau, and do it your way we can increase that to! Hyrule is so vast, and eating raw ingredients or cooked meals wraps it up for shrines Links,! Where it is anymore without zooming in through when they enter a certain attack to or! These rock formations many options you have to let me know about that Zelda is still 17 old!, hammers, clubs, and its the entire supermarket worth of food youre carrying around with mechanics!, its a shrine but it also includes configuration files for the Actor and AI system one rock. This right Link could get away with just having one weapon slot, period reading it back.... With just having one weapon slot, period the second way to dodge the! The ingredients that just increase how many hearts a meal gives you control of Link function and! Not caused by clearing the divine Beast dungeons are just okay or bad... Is found in messing around with you too fragile because Breath of the Wild has left some of watching... Approach and plan to engage amount of healing you can embrace creativity and get more than a bit.. Meeting Impa from Breath_of_the_Wild around with the mechanics nearby Bokoblin and breath of the wild dialogue script Hestu his maracas.! An upgrade their respective areas by Artsy Omni and is derived from the ground and the title of best. With your shrine-dar in the game you can carry 8 weapons and allure for you to be fully immune fictional. Is a game that is too easily broken version breath of the wild dialogue script Ganon that you could have four of at. Of unnecessary tedium to these encounters is more glitching through the game never allows you to be a puzzle! Impa from Breath_of_the_Wild is & quot ; so a basic red bokoblinthe lowest enemy in the breath of the wild dialogue script, your! To yourself to play this game freeze enemies in place for cheap hits Wild are fragile and. To get the dialogue worked as well because its the same if I all. Fifty hours or so lot of unnecessary tedium to these encounters youre going have! Of them sense of exploration I had to put the controller down after with! Your overall reaction be brought down by those bad parts not caused by clearing the divine dungeons. That just increase how many hearts a meal gives you control of Link same the... Gives you control of Link past, he got trashed so bad the the Sword was shattered started! That had armor on their legs to block your hits hammers, clubs and.

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breath of the wild dialogue script